Founder note

I built Retro Vault Elite because collectors deserve better tools than scattered notes and giant spreadsheets.

I am James Revert, and Retro Vault Elite started from the simple frustration that serious collecting gets messy fast. Once you care about wanted games, duplicates, condition, variants, upgrades, and tradeable copies, most trackers stop feeling like they were built for the real shape of a collection.

The problem I wanted to fix

A spreadsheet can list titles, but it does not naturally show the copy you own, the duplicate you could trade, the manual you are still missing, or the difference between a quick placeholder and the version you really want on the shelf long term. I wanted one place where the collection, the wanted list, the pricing context, and the collector decisions could all live together.

Track the actual copy

Loose, boxed, manual-only, complete, sealed, and graded should not collapse into one bland owned state.

Keep wanted and owned together

The hunt list should live right next to the shelf, not in a different app or buried in phone notes.

Make duplicates useful

Duplicates are part of collecting. They should be visible, manageable, and eventually tradeable.

Why it is still evolving

A lot of the best changes in Retro Vault Elite came directly from collector feedback. Better ownership states, more honest pricing behavior, Famicom IDs, trade discovery, and deeper variant handling all happened because collectors kept pointing out where normal tools fall short. That is how I want the site to keep growing.

What I want it to become